The Secret Teachings of All Ages (Manly P. Hall) · 503 of 530
American Indian Symbolismf
Now my head will cease to speak, for it is only the head of a corpse, which has no more flesh." Following the admonitions of Hunhun-ahpu, the young girl returned to her home.
Her father, Cuchumaquiq, later discovering that she was about to become a mother, questioned her concerning the father of her child.
Xquiq replied that the child was begotten while she was gazing upon the head of Hunhun-ahpu in the calabash tree and that she had known no man.
Cuchumaquiq, refusing to believe her story, at the instigation of the princes of Xibalba, demanded her heart in an urn.
Led away by her executioners, Xquiq pleaded with them to spare her life, which they agreed to do, substituting for her heart the fruit of a certain tree (rubber) whose sap was red and of the consistency of blood.
When the princes of Xibalba placed the supposed heart upon the coals of the altar to be consumed, they were all amazed by the perfume which rose therefrom, for they did not know that they were burning the fruit of a fragrant plant.
FRAGMENT OF INDIAN POTTERY.
Courtesy of Alice Palmer Henderson This curious fragment was found four feet under the ground beneath a trash pile of broken early Indian pottery not far from the Casa Grande ruins in Arizona.
It is significant because of its striking to the Masonic compass and square.
Indian baskets pottery, and blankets frequently bear ornamental designs of especial Masonic and philosophic interest.
*** Xquiq gave birth to twin sons, who were named Hunahpu and Xbalanque and whose lives were dedicated to avenging the deaths of Hunhun-ahpu and Vukub-hunhun-ahpu.
The years passed, and the two boys grew up to manhood and great were their deeds.
Especially did they excel in a certain game called tennis but somewhat resembling hockey.
Hearing of the prowess of the youths, the princes of Xibalba asked: "Who, then, are those who now begin again to play over our heads, and who do not scruple to shake (the earth)?
Are not Hunhun-ahpu and Vukub-hunhun-ahpu dead, who wished to exalt themselves before our face?" So the princes of Xibalba sent for the two youths, Hunahpu and Xbalanque, that they might destroy them also in the seven days of the Mysteries.
Before departing, the two brothers bade farewell to their grandmother, each planting in the midst of the house a cane plant, saying that as long as the cane lived she would know that they were alive.
"O, our grandmother, O, our mother, do not weep; behold the sign of our word which remains with you.
" Hunahpu and Xbalanque then departed, each with his sabarcan (blowpipe), and for many days they journeyed along the perilous trail, descending through tortuous ravines and along precipitous cliffs, past strange birds and boiling springs, cowards the sanctuary of Xibalba.
The actual ordeals of the Xibalbian Mysteries were seven in number.
As a preliminary the two adventurers crossed a river of mud and then a stream of blood, accomplishing these difficult feats by using their sabarcans as bridges.
Continuing on their way, they reached a point where four roads converged--a black road, a white road, a red road, and a green road.
Now Hunahpu and Xbalanque knew that their first test would consist of being able to discriminate between the princes of Xibalba and the wooden effigies robed to resemble them; also that they must call each of the princes by his correct name without having been given the information.
Themes
◆Archonscosmology
Malevolent planetary rulers or demiurgic powers that govern the material world and obstruct the soul's ascent.
The Princes of Xibalba function as malevolent rulers of the underworld who obstruct and attempt to destroy the heroes.
The living practitioner's deliberate trance-journey into spirit, underworld, or upper realms — Lemminkainen's descent into Tuoni and Wainamoinen's entry into Wipunen's body in the Kalevala, the Siberian shaman's drum-mediated travel, Inuit angakkuq's submarine journey to Sedna, classical katabasis as ritual technique. The practitioner returns with knowledge, songs, lost-words, or a recovered soul. Distinct from psychopomp_journey (which guides the *dead* soul through afterlife realms) and from spiritual_ascent (which is the soul's *upward* return to source); shamanic_journey is the *living* practitioner crossing into ordinarily-inaccessible domains as a worked technique.
The brothers travel through perilous trails and ordeals to confront the underworld rulers, mirroring a practitioner's descent into spirit realms.