The Book of Ceremonial Magic (A.E. Waite) · 113 of 175 · tr. Arthur Edward Waite
Page 59 (part 1)
Click to view THE SEAL OF MALPAS XXXIX.
MALPAS, a powerful president, appears at first like a crow, but afterwards, when so commanded, assumes a human form, speaking with a hoarse voice.
He brings artificers swiftly from all parts of the world, destroys the desires and thoughts of enemies, gives good familiars and receives a sacrifice kindly, but will deceive him who offers it.
Click to view THE SEAL OF RAUM XL.
RAUM, a great earl, appears in the form of a crow, but assumes human shape when bidden.
He steals treasure, even out of the King's house, and carries it where commanded; he destroys cities and dignities; he discerns past, present and future; he causes love between friends and foes.
Finally, he is of the Order of the Thrones.
Click to view THE SEAL OF FOCALOR Click to view THE SEAL OF SABNACK XLI.
FOCALOR, a strong duke, appears in the form of a man with the wings of a griffin.
He drowns men, sinks warships and has power over the winds and the sea, but he will not hurt any one if commanded to forbear by the exorcist.
He hopes to return to the Seventh Thrones in 1050 years.
XLII.
SABNACK, a mighty marquis, appears in the form of an armed soldier, having a lion's head and riding on a pale-coloured horse.
He builds towers, camps and cities, fortifies the same, torments men with wounds and putrid sores swarming with worms; he also gives good familiars.
Click to view THE SEAL OF VEPAR XLIII.
VEPAR, a great duke, appears as a mermaid.
He guides the waters and battleships; he occasions storms at sea, when so commanded by the Magician.
He also causes the sea to seem full of ships; he occasions death in three days by means of putrefying sores and worm-eaten wounds.
Click to view THE SEAL OF SHAX Click to view THE SEAL OF VINE XLIV.
SHAX, a great marquis, comes in the form of a stockdove, speaking with a hoarse voice.
He destroys the sight, hearing and understanding of any man or woman at the will of the exorcist, steals money from the king's exchequer and returns it in 1200 years.
He will transport anything, but must first be commanded into the triangle; otherwise he will deceive the operator.
He discovers all hidden things which are not in the keeping of wicked spirits and gives good familiars .
XLV.
VINE, a great king and earl, appears in a monstrous form, but assumes human shape when commanded.
He discerns things hidden, reveals witches and makes known the past, present and future.
At the command of the exorcist he will build towers, demolish walls and make the waters stormy.
Click to view THE SEAL OF BIFRONS Click to view THE SEAL OF VUAL XLVI.
BIFRONS, a great earl, appears in a monstrous form but assumes the human shape when commanded.
He gives proficiency in astrology, geometry and other mathematical arts; he teaches the virtue of herbs, precious stones and woods; he changes dead bodies, puts them in other places and lights phantom candles on their graves.
Click to view THE SEAL OF HAGENTI XLVII.
VUAL, a great duke, comes at first as an enormous dromedary, but afterwards assumes human form and speaks in the Egyptian tongue.
He procures the love of women, discerns past, present and future, and excites friendship even between foes.
He was of the Order of the Powers.
XLVIII.
The doctrine and worldview that natural phenomena, places, and objects possess inherent spirit, soul, or personality — and that the cosmos is populated by countless local, plural, embodied divine agents: kami in mountain and tree, sidhe in cairn and well, landwights in field and stone, nymphs in spring and grove, haltija in forest and lake, lares and penates in household and threshold, Iamblichean daemons in element and place. Distinct from monotheism (single transcendent God), pantheism (one underlying substance), and emanation_hierarchy (cascading single source); animism's signature is the plurality, locality, and embodied-in-landscape character of the divine.
The text presents a cosmos populated by numerous distinct spiritual agents with specific domains (sea, war, treasure) and forms, though within a hierarchical magical framework rather than purely local nature spirits.
Attributing human characteristics, emotions, or form to the divine; embodied divine imagery.
Spirits are described with human ranks (President, Earl, Duke) and often assume human form or speak with human voices, attributing human characteristics to divine/preternatural beings.
Transgressive knowing acquired against divine prohibition — the Watchers' teaching of metallurgy, sorcery, and cosmetics in 1 Enoch, the Gnostic Eve narratives, the Promethean mytheme; explicitly contrasted with gnosis_direct_knowledge, which is salvific.
The text describes powers like stealing from the King's house and destroying cities, which are transgressive acts typically associated with forbidden or dangerous magical arts.
The doctrine that human volition, cultivated by discipline and emancipated from passion and servitude, is the primary instrument of magical operation — will confirmed by persistent acts acquires causal power over self, others, and nature; distinct from faith and from mere desire.
The operator's ability to command spirits ('when so commanded by the Magician', 'at the will of the exorcist') demonstrates the doctrine that cultivated human volition directs spiritual forces.
Numbers, proportions, and mathematical relationships as the underlying structure of divine reality.
Specific numerical values are attached to spiritual timelines (1050 years, 1200 years), suggesting a significance to numbers in the operation of these spirits.
The doctrine and practice of one person deliberately inflicting harm on another through trained will, mind-power, or occult technique alone, without physical contact — producing exhaustion, illness, breakdown, or death in the victim; recognised cross-culturally as witchcraft, hexing, or the evil eye, and treated in Western esotericism as a genuine occult hazard requiring diagnosis and defence rather than dismissed as superstition. Distinct from magical_will (the general doctrine that trained volition has causal power, of which this is one malevolent application) and from spirit_conjuration (which subordinates an already-existing summoned spirit, rather than directing the operator's own power at a person).
Several spirits are described as inflicting harm (destroying sight/hearing, causing death by sores, drowning men) at the operator's will, fitting the definition of deliberate occult harm.
Divine names or formulas that carry ontological power, used in prayer, liturgy, or magical practice.
The text relies on the invocation of specific names (Malpas, Raum, Focalor, etc.) to summon and command these entities, implying ontological power in the names.
Form-mutability as a constitutional property of divine and preternatural beings — gods, heroes, spirits, and their human practitioners possessing inherent capacity to alter form across human, animal, plant, or elemental states. Loki and Odin's transformations in Norse, Math's pigs and Blodeuwedd's owl-shape and Pwyll's exchange with Arawn in the Mabinogion, the Greek Proteus, the Indian dasavatara, Vainamoinen's bird-flight in the Kalevala, Ovid's metamorphoses, the shamanic and witch's capacity for ritual form-change. Distinct from anthropomorphism (divine taking specific human form, single embodiment) in that anthropomorphism establishes a stable form whereas this concept establishes form's plurality and instability.
Multiple spirits are described as appearing in animal forms (crow, griffin, mermaid, dromedary) but assuming human shape when commanded, highlighting form-mutability.
The grimoire-tradition practice of ceremonially commanding or binding a spirit through consecrated seals, circles, divine names, and prescribed instruments, compelling its appearance and obedience. Distinct from theurgy in the direction of the power relationship — theurgy is reverent engagement with the gods on the premise of the operator's own ascent, this is subordination of a lesser spirit to the operator's will — and from word_power_incantation and sacred_names, which name components (verbal force, name-power) this practice deploys rather than the ritual structure itself.
The passage is a catalog of spirits with seals, ranks, and specific commands for their appearance and obedience, which is the core definition of spirit conjuration in the grimoire tradition.
The doctrine and practice that spoken or sung word carries causal-magical force — that uttering names, formulas, songs, or incantations alters reality directly rather than merely communicating about it. Vainamoinen's runo-songs that move mountains and command iron, Norse galdr, Vedic mantra, Shinto kotodama, the magician's barbarous names in the Greek Magical Papyri, Iamblichean arcane signatures and inexplicable symbols, biblical creation-by-word. Distinct from sacred_names (the ontological power of names themselves) and prayer (address to the divine); word_power_incantation is the magical-causal efficacy of the spoken word as such.
The spirits respond to being 'commanded' or 'bidden', indicating that spoken directives carry causal force over the entities.