The Secret Teachings of All Ages (Manly P. Hall) · 45 of 530
The Ancient Mysteries and Secret Societies Which Have Influenced Modern Masonic Symbolismu
Briefly stated, the sacred drama which formed the basis of the Odinic Mysteries was as follows: The Supreme, invisible Creator of all things was called All-Father.
His regent in Nature was Odin, the one-eyed god.
Like Quetzalcoatl, Odin was elevated to the dignity of the Supreme Deity.
According to the Drottars, the universe was fashioned from the body of Ymir , the hoarfrost giant.
Ymir was formed from the clouds of mist that rose from Ginnungagap, the great cleft in chaos into which the primordial frost giants and flame giants had hurled snow and fire.
The three gods--Odin, Vili, and Ve--slew Ymir and from him formed the world.
From Ymir's various members the different parts of Nature were fashioned.
After Odin had established order, he caused a wonderful palace, called Asgard, to be built on the top of a mountain, and here the twelve Æsir (gods) dwelt together, far above the limitations of mortal men.
On this mountain also was Valhalla, the palace of the slain, where those who had heroically died fought and feasted day after day.
Each night their wounds were healed and the boar whose flesh they ate renewed itself as rapidly as it was consumed.
THE NINE WORLDS OF THE ODINIC MYSTERIES.
The Nordic Mysteries were given in nine chambers, or caverns, the candidate advancing through them in sequential order.
These chambers of initiation represented the nine spheres into which the Drottars divided the universe: (1) Asgard, the Heaven World of the Gods; (2) Alf-heim, the World of the light and beautiful Elves, or Spirits; (3) Nifl-heim, the World of Cold and Darkness, which is located in the North; (4) Jotun-heim, the World of the Giants, which is located in the East; (5) Midgard, the Earth World of human beings, which is located in the midst, or middle place; (6) Vana-heim, the World of the Vanes, which is located in the West; (7) Muspells-heim, the World of Fire, which is located in the South; 8) Svart-alfa-heim, the World of the dark and treacherous Elves, which is under the earth; and (9) Hel-heim, the World of cold and the abode of the dead, which is located at the very lowest point of the universe.
It is to be understood that all of these worlds are invisible to the senses, except Midgard, the home of human creatures, but during the process of initiation the soul of the candidate--liberated from its earthly sheath by the secret power of the priests--wanders amidst the inhabitants of these various spheres.
There is undoubtedly a relationship between the nine worlds of the Scandinavians and the nine spheres, or planes, through which initiates of the Eleusinian Mysteries passed in their ritual of regeneration.
*** Balder the Beautiful--the Scandinavian Christ--was the beloved son of Odin.
Balder was not warlike; his kindly and beautiful spirit brought peace and joy to the hearts of the gods, and they all loved him save one.
As Jesus had a Judas among His twelve disciples, so one of the twelve gods was false--Loki, the personification of evil.
Loki caused Höthr, the blind god of fate, to shoot Balder with a mistletoe arrow.
With the death of Balder, light and joy vanished from the lives of the other deities.
Heartbroken, the gods gathered to find a method whereby they could resurrect this spirit of eternal life and youth.
The result was the establishment of the Mysteries.
Themes
◆Shamanic Journeypraxis
The living practitioner's deliberate trance-journey into spirit, underworld, or upper realms — Lemminkainen's descent into Tuoni and Wainamoinen's entry into Wipunen's body in the Kalevala, the Siberian shaman's drum-mediated travel, Inuit angakkuq's submarine journey to Sedna, classical katabasis as ritual technique. The practitioner returns with knowledge, songs, lost-words, or a recovered soul. Distinct from psychopomp_journey (which guides the *dead* soul through afterlife realms) and from spiritual_ascent (which is the soul's *upward* return to source); shamanic_journey is the *living* practitioner crossing into ordinarily-inaccessible domains as a worked technique.
The candidate's liberated soul wanders amidst the inhabitants of various spheres during initiation.