The Mabinogion · 120 of 192 · tr. Lady Charlotte Guest
Tale THE DREAM OF RHONABWYh
And Arthur looked at Owain and said, “Forbid thy Ravens.” “Lord,” answered Owain, “play thy game.” And they played.
And the knight returned back towards the strife, and the Ravens were not forbidden any more than before.
And when they had played awhile, they heard a mighty tumult, and a wailing of men, and a croaking of Ravens, as they carried the men in their strength into the air, and, tearing them betwixt them, let them fall piecemeal to the earth.
And during the tumult they saw a knight coming towards them, on a light grey horse, and the left foreleg of the horse was jet-black to the centre of his hoof.
And the knight and the horse were fully accoutred with huge heavy blue armour.
And a robe of honour of yellow diapered satin was upon the knight, and the borders of the robe were blue.
And the housings of the horse were jet-black, with borders of bright yellow.
And on the thigh of the youth was a sword, long, and three-edged, and heavy.
And the scabbard was of red cut leather, and the belt of new red deer-skin, having upon it many golden slides and a buckle of the bone of the sea-horse, the tongue of which was jet-black.
A golden helmet was upon the head of the knight, wherein were set sapphire-stones of great virtue.
And at the top of the helmet was the figure of a flame-coloured lion, with a fiery-red tongue, issuing above a foot from his mouth, and with venomous eyes, crimson-red, in his head.
And the knight came, bearing in his hand a thick ashen lance, the head whereof, which had been newly steeped in blood, was overlaid with silver.
And the youth saluted the Emperor: “Lord,” said he, “carest thou not for the slaying of thy pages, and thy young men, and the sons of the nobles of the Island of Britain, whereby it will be difficult to defend this island from henceforward for ever?” “Owain,” said Arthur, “forbid thy Ravens.” “Play this game, Lord,” said Owain.
So they finished the game and began another; and as they were finishing that game, lo, they heard a great tumult and a clamour of armed men, and a croaking of Ravens, and a flapping of wings in the air, as they flung down the armour entire to the ground, and the men and the horses piecemeal.
Then they saw coming a knight on a lofty-headed piebald horse.
And the left shoulder of the horse was of bright red, and its right leg from the chest to the hollow of the hoof was pure white.
And the knight and horse were equipped with arms of speckled yellow, variegated with Spanish laton.
And there was a robe of honour upon him, and upon his horse, divided in two parts, white and black, and the borders of the robe of honour were of golden purple.
And above the robe he wore a sword three-edged and bright, with a golden hilt.
And the belt of the sword was of yellow goldwork, having a clasp upon it of the eyelid of a black sea-horse, and a tongue of yellow gold to the clasp.
Upon the head of the knight was a bright helmet of yellow laton, with sparkling stones of crystal in it, and at the crest of the helmet was the figure of a griffin, with a stone of many virtues in its head.
And he had an ashen spear in his hand, with a round shaft, coloured with azure blue.
And the head of the spear was newly stained with blood, and was overlaid with fine silver.
Themes
◆Animismcosmology
The doctrine and worldview that natural phenomena, places, and objects possess inherent spirit, soul, or personality — and that the cosmos is populated by countless local, plural, embodied divine agents: kami in mountain and tree, sidhe in cairn and well, landwights in field and stone, nymphs in spring and grove, haltija in forest and lake, lares and penates in household and threshold, Iamblichean daemons in element and place. Distinct from monotheism (single transcendent God), pantheism (one underlying substance), and emanation_hierarchy (cascading single source); animism's signature is the plurality, locality, and embodied-in-landscape character of the divine.
The passage depicts ravens acting as supernatural agents with agency and malice, aligning with the view of natural phenomena possessing inherent spirit.
Pronoia — the doctrine that the divine actively orders the unfolding of the cosmos and human affairs toward intelligible ends, against pure chance or blind necessity.
The narrative reveals a foreordained decline and doom for the island, suggesting an active ordering of historical events.
The doctrine and practice that spoken or sung word carries causal-magical force — that uttering names, formulas, songs, or incantations alters reality directly rather than merely communicating about it. Vainamoinen's runo-songs that move mountains and command iron, Norse galdr, Vedic mantra, Shinto kotodama, the magician's barbarous names in the Greek Magical Papyri, Iamblichean arcane signatures and inexplicable symbols, biblical creation-by-word. Distinct from sacred_names (the ontological power of names themselves) and prayer (address to the divine); word_power_incantation is the magical-causal efficacy of the spoken word as such.
Arthur's command to 'Forbid thy Ravens' implies a context where spoken words possess magical authority over supernatural entities.